Card Codex

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17 May 2024: Card library updated.

Rune of Speed

1R · Enchantment — Aura Rune

Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Similar cards

Color identity:
NameManaTypeText
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Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
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Snake Cult Initiation 3BEnchantment — Aura Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Deviant Glee BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
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A Real Handful 3BCreature — Alien Child Guest As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink. 1/1
Flight UEnchantment — Aura Enchant creature Enchanted creature has flying.
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
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