Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rune-Tail's Essence

· Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Similar cards

Color identity:
NameManaTypeText
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Join Shields 3GWInstant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Lae'zel, Vlaakith's Champion 2WLegendary Creature — Gith Warrior If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3
Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
Clandestine Meddler 2BCreature — Vampire Rogue When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Giver of Runes WCreature — Kor Cleric {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2
Greenbelt Radical 3GCreature — Centaur Citizen Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4
Page 182