M:tG card similarity search
2 · Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Crowd's Favor | R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Festival Crasher | 1R | Creature — Devil | Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3 |
Rustrazor Butcher | 1R | Creature — Goblin Warrior | First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2 |
Unholy Hunger | 3BB | Instant | Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
Azor, the Lawbringer | 2WWUU | Legendary Creature — Sphinx | Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6 |
Imperial Lancer | W | Creature — Human Knight | Imperial Lancer has double strike as long as you control a Dinosaur. 1/1 |
Kathril, Aspect Warper | 2WBG | Legendary Creature — Nightmare Insect | When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way. 3/3 |
Sproutwatch Dryad | 1GG | Creature — Dryad | At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3 |
Kelsinko Ranger | W | Creature — Human Ranger | {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
Ambush | 3R | Instant | Blocking creatures gain first strike until end of turn. |