M:tG card similarity search
2 · Artifact Creature — Construct
When Runed Servitor dies, each player draws a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Psychic Spear | B | Sorcery | Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card. |
| Scheming Symmetry | B | Sorcery | Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. |
| Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
| Profane Memento | 1 | Artifact | Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. |
| Explore the Vastlands | 3 | Sorcery | Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life. |
| Homeward Path | Land | {T}: Add {C}. {T}: Each player gains control of all creatures they own. | |
| Intelligence Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. |
| Ingenious Thief | 1U | Creature — Human Rogue | Flying When Ingenious Thief enters the battlefield, look at target player's hand. 1/1 |
| Green Dragon | 4GG | Creature — Dragon | Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. 4/4 |
| Wernog, Rider's Chaplain | WB | Legendary Creature — Human | When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |