Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Runic Armasaur

1GG · Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. 2/5

Similar cards

Color identity:
NameManaTypeText
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Wall of Blossoms 1GCreature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4
Akki Battle Squad 5RCreature — Goblin Samurai Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6
First Little Pig 1G/WCreature — Boar {1}{G/W}: Exile target artifact or enchantment. Activate only once. 2/2
Skyswimmer Koi 3UCreature — Fish Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3
C.A.M.P. 3Artifact — Fortification Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
Snarlfang Vermin BCreature — Rat Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Truce 2WInstant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Freestrider Lookout 2GCreature — Human Rogue Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/3
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