Card Codex

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17 May 2024: Card library updated.

Runic Armasaur

1GG · Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. 2/5

Similar cards

Color identity:
NameManaTypeText
Reach Through Mists UInstant — Arcane Draw a card.
Scepter of Insight 1UUArtifact {3}{U}, {T}: Draw a card.
Treasure Trove 2UUEnchantment {2}{U}{U}: Draw a card.
Memory Bank 1USorcery Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Birthday Escape USorcery Draw a card. The Ring tempts you.
Pop Quiz 2UInstant Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Phantasmal Bear UCreature — Bear Illusion When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2
Urza's Blueprints 6Artifact Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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