M:tG card similarity search
W · Sorcery
Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Name | Mana | Type | Text |
---|---|---|---|
Treefolk Mystic | 3G | Creature — Treefolk | Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. 2/4 |
Glacial Grasp | 2U | Instant | Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
Shoving Match | 2U | Instant | Until end of turn, all creatures gain "{T}: Tap target creature." |
Maestros Theater | Land | When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
TARDIS | 2 | Artifact — Vehicle | Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/4 |
Decision Paralysis | 3U | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
Frost Breath | 2U | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
Done | 3U | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
Bomb Squad | 3R | Creature — Dwarf | {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1 |
Shineshadow Snarl | Land | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. |