Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rupture

2R · Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Similar cards

Color identity:
NameManaTypeText
Penance 2WEnchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Bloodsworn Knight Creature — Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */*
Cloud Spirit 2UCreature — Spirit Flying Cloud Spirit can block only creatures with flying. 3/1
Tattered Haunter 1UCreature — Spirit Flying Tattered Haunter can block only creatures with flying. 2/1
Wanderlight Spirit 2UCreature — Spirit Flying Wanderlight Spirit can block only creatures with flying. 2/3
Soul's Might 4GSorcery Put X +1/+1 counters on target creature, where X is that creature's power.
Tourach's Chant 1BBEnchantment At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Furious Rise 2REnchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Vampire Nighthawk 1BBCreature — Vampire Shaman Flying, deathtouch, lifelink 2/3
Haunted Cadaver 3BCreature — Zombie Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Page 250