M:tG card similarity search
4RG · Legendary Creature — Ogre Warrior
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6
Name | Mana | Type | Text |
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Desolation | 1BB | Enchantment | At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way. |
Swirling Sandstorm | 3R | Sorcery | Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. |
Winter Blast | XG | Sorcery | Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. |
Brineborn Cutthroat | 1U | Creature — Merfolk Pirate | Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. 2/1 |
Furnace Celebration | 1RR | Enchantment | Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target. |
Ishai, Ojutai Dragonspeaker | 2WU | Legendary Creature — Bird Monk | Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) 1/1 |
Goblin Dynamo | 5RR | Creature — Goblin Mutant | {T}: Goblin Dynamo deals 1 damage to any target. {X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target. 4/4 |
Living Hive | 6GG | Creature — Elemental Insect | Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens. 6/6 |
Sewer Nemesis | 3B | Creature — Horror | As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */* |
The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |