Card Codex

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17 May 2024: Card library updated.

Rush of Battle

3W · Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Scornful Aether-Lich 3UArtifact Creature — Zombie Wizard {W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) 2/4
Sandstone Warrior 2RRCreature — Human Soldier Warrior First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. 1/3
Gandalf, White Rider 3WLegendary Creature — Avatar Wizard Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. 3/3
Orcish Captain RCreature — Orc Warrior {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Belligerent Sliver 2RCreature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
Gristle Grinner 4BCreature — Zombie Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Makindi Patrol 2WCreature — Human Knight Ally Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
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