Card Codex

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17 May 2024: Card library updated.

Rush of Battle

3W · Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Really Epic Punch 1GSorcery Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Skittering Heartstopper BCreature — Insect {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2
Storm Shaman 2RCreature — Human Cleric Shaman {R}: Storm Shaman gets +1/+0 until end of turn. 0/4
Weatherseed Elf GCreature — Elf {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1
Bladed Sentinel 4Artifact Creature — Construct {W}: Bladed Sentinel gains vigilance until end of turn. 2/4
Legion Loyalty 6WWEnchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Heron's Grace Champion 2GWCreature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3
Viashino Lashclaw 1RCreature — Viashino Warrior {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
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