M:tG card similarity search
4U · Sorcery
Draw cards equal to the highest mana value among permanents you control.
Name | Mana | Type | Text |
---|---|---|---|
Opalescence | 2WW | Enchantment | Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value. |
Heartlash Cinder | 1R | Creature — Elemental Warrior | Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1 |
Elspeth Resplendent | 3WW | Legendary Planeswalker — Elspeth | [+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying. Loyalty 5 |
Illusion of Choice | U | Instant | You choose how each player votes this turn. Draw a card. |
Symbol Status | 2GG | Sorcery | Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control. |
A-Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
Spell Snuff | 1UU | Instant | Counter target spell. Fateful hour — If you have 5 or less life, draw a card. |
Battle Mammoth | 3GG | Creature — Elephant | Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |