M:tG card similarity search
BR · Creature — Azra Warrior
Warriors your team controls have haste. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tuktuk the Explorer | 2R | Legendary Creature — Goblin | Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. 1/1 |
Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 |
Skirk Prospector | R | Creature — Goblin | Sacrifice a Goblin: Add {R}. 1/1 |
Wilson, Subtle Bear | 1GU | Legendary Creature — Bear Warrior | Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3 |
Backwoods Survivalists | 3G | Creature — Human Warrior | Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. 4/3 |
Kashi-Tribe Reaver | 3G | Creature — Snake Warrior | Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {1}{G}: Regenerate Kashi-Tribe Reaver. 3/2 |
Sigrid, God-Favored | 1WW | Legendary Creature — Human Warrior | Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield. 2/2 |
Iron-Barb Hellion | 5R | Creature — Hellion Beast | Haste Iron-Barb Hellion can't block. 5/4 |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Wrangle | 1R | Sorcery | Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |