Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rushblade Commander

BR · Creature — Azra Warrior

Warriors your team controls have haste. 2/2

Similar cards

Color identity:
NameManaTypeText
Mothrider Patrol WCreature — Fox Warrior Flying {3}{W}, {T}: Tap target creature. 1/1
Crew Captain BRGCreature — Human Warrior Haste Crew Captain has indestructible as long as it entered the battlefield this turn. 4/2
Melira's Keepers 4GCreature — Human Warrior Melira's Keepers can't have counters put on it. 4/4
Marneus Calgar 2WUBLegendary Creature — Astartes Warrior Double strike Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. 3/5
Easterling Vanguard 1BCreature — Human Warrior When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 2/1
Goblin Assault Team 3RCreature — Goblin Warrior Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. 4/1
Gaea's Protector 3GCreature — Elemental Warrior Gaea's Protector must be blocked if able. 4/2
Goblin Glory Chaser RCreature — Goblin Warrior Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) 1/1
Goblin Gaveleer RCreature — Goblin Warrior Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1
Seasoned Dungeoneer 3WCreature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4
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