Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rushblade Commander

BR · Creature — Azra Warrior

Warriors your team controls have haste. 2/2

Similar cards

Color identity:
NameManaTypeText
Frontline Rebel 2RCreature — Human Warrior Frontline Rebel attacks each combat if able. 3/3
Goblin Raider 1RCreature — Goblin Warrior Goblin Raider can't block. 2/2
Mage-Ring Bully 1RCreature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able. 2/2
Maja, Bretagard Protector 2GWWLegendary Creature — Human Warrior Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. 2/3
Wolverine Riders 4GGCreature — Elf Warrior At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. 4/4
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
Eyeblight Cullers 4BCreature — Elf Warrior When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) 3/3
Elvish Warmaster 1GCreature — Elf Warrior Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. 2/2
Arashin Foremost 1WWCreature — Human Warrior Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. 2/2
Gruul Spellbreaker 1RGCreature — Ogre Warrior Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
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