M:tG card similarity search
2G · Creature — Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Skirk Ridge Exhumer | 1B | Creature — Zombie Spellshaper | {B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." 1/1 |
Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
Go for Blood | 1R | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.) |
Path of the Pyromancer | 4R | Sorcery | Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues. |
Cho-Arrim Alchemist | W | Creature — Human Spellshaper | {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1 |
Surge of Strength | RG | Instant | As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value. |
Restless Dreams | B | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand. |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Khalni Ambush | 2G | Instant | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |