Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rusted Relic

4 · Artifact

Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.

Similar cards

Color identity:
NameManaTypeText
Curious Herd 3GInstant Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
Mystic Penitent WCreature — Human Nomad Mystic Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1
Mystic Crusader 1WWCreature — Human Nomad Mystic Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1
Nimana Skitter-Sneak 3BCreature — Human Rogue As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) 3/4
Scrapheap 3Artifact Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Mystic Enforcer 2GWCreature — Human Nomad Mystic Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3
World Breaker 6GCreature — Eldrazi Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) 5/7
Reckoner's Bargain 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Stalwart Pathlighter 2WCreature — Human Soldier Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1
Page 188