M:tG card similarity search
2G · Instant
Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
Start from Scratch | 2R | Sorcery — Lesson | Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact. |
Kill! Maim! Burn! | 3BR | Instant | Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill! Maim! Burn! deals 3 damage to target player. |
Shambling Ghast | B | Creature — Zombie | When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/1 |
Henrika Domnathi | 2BB | Legendary Creature — Vampire | Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi. 1/3 |
Cabaretti Confluence | 3RGW | Sorcery | Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn. |
Kayla's Command | 1WW | Sorcery | Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2. |
Charming Prince | 1W | Creature — Human Noble | When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2 |
Flash Flood | U | Instant | Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand. |