M:tG card similarity search
B · Creature — Human Archer
Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Sylvan Echoes | G | Enchantment | Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) |
Shipwreck Singer | UB | Creature — Siren | Flying {1}{U}: Target creature an opponent controls attacks this turn if able. {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn. 1/2 |
Grandmother Ravi Sengir | Legendary Creature — Human Wizard | Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. 3/3 | |
Nebelgast Intruder | 2U | Creature — Spirit | Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1 |
March Toward Perfection | B | Sorcery | You get a one-time boon with "When you cast a Phyrexian creature spell, that creature enters the battlefield with an additional +1/+1 counter and deathtouch counter on it." Draft a card from March Toward Perfection's spellbook. |
Teferi, Master of Time | 2UU | Legendary Planeswalker — Teferi | You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one. Loyalty 3 |
Megatherium | 2G | Creature — Beast | Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. 4/4 |
Geist Snatch | 2UU | Instant | Counter target creature spell. Create a 1/1 blue Spirit creature token with flying. |
Halam Djinn | 5R | Creature — Djinn | Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. 6/5 |
Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 |