M:tG card similarity search
1RR · Creature — Cat
Sabertooth Alley Cat attacks each combat if able. {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Tormentor's Trident | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and attacks each combat if able. Equip {3} |
Delif's Cone | 0 | Artifact | {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. |
Sightless Ghoul | 3B | Creature — Zombie Soldier | Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
Gutter Skulker | 3U | Creature — Spirit | Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/3 |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
Bessie, the Doctor's Roadster | 2 | Legendary Artifact — Vehicle | Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
Hellraiser Goblin | 2R | Creature — Goblin Berserker | Creatures you control have haste and attack each combat if able. 2/2 |
Gorm the Great | 3G | Legendary Creature — Giant Warrior | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7 |
Crevasse | 2R | Enchantment | Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. |
Dance of Panic | Enchantment | As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able. |