Card Codex

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17 May 2024: Card library updated.

Sabertooth Outrider

3R · Creature — Human Warrior

Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2

Similar cards

Color identity:
NameManaTypeText
Lightning Wolf 3RCreature — Wolf {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3
Dragon-Scarred Bear 2GCreature — Bear Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater. 3/2
Valor 3WCreature — Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Grenzo's Cutthroat 1RCreature — Goblin Rogue First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 1/1
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Urza's Avenger 6Artifact Creature — Shapeshifter {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4/4
Order of the White Shield WWCreature — Human Knight Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1
Werewolf Pack Leader GGCreature — Human Werewolf Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. 3/3
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