Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sabertooth Outrider

3R · Creature — Human Warrior

Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2

Similar cards

Color identity:
NameManaTypeText
Swift Justice WInstant Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Rhox Pikemaster 2WWCreature — Rhino Soldier First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
Spitting Sliver 4BCreature — Sliver All Sliver creatures have first strike. 3/3
Talon Sliver 1WCreature — Sliver All Sliver creatures have first strike. 1/1
White Knight WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2
Fangren Pathcutter 4GGCreature — Beast Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 4/6
Skyhunter Patrol 2WWCreature — Cat Knight Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 2/3
Théoden, King of Rohan 1RWLegendary Creature — Human Noble Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. 2/3
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Page 33