M:tG card similarity search
2G · Creature — Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Guildpact Greenwalker | 2G | Creature — Plant Rhino | When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4 |
Kitsune Loreweaver | 1W | Creature — Fox Cleric | {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. 2/1 |
Thought Sponge | 3U | Creature — Sponge | Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power. 1/1 |
Accomplished Automaton | 7 | Artifact Creature — Construct | Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 5/7 |
Grisly Salvage | BG | Instant | Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. |
Scout the Borders | 2G | Sorcery | Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. |
Legion's Chant | 2W | Sorcery — Chorus | Starting intensity 3 Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity. All Chorus cards you own intensify by 1. |
Selfless Exorcist | 3WW | Creature — Human Cleric | {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. 3/4 |
Cavernous Maw | Land — Cave | {T}: Add {C}. {2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. |