Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacellum Godspeaker

2G · Creature — Elf Druid

{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way. 2/2

Similar cards

Color identity:
NameManaTypeText
Harvesttide Sentry 1GCreature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1
Scrapyard Recombiner 3Artifact Creature — Construct Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle. 0/0
Hidden Predators GEnchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Cyclops Tyrant 5RCreature — Cyclops Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less. 3/4
Threats Undetected 2GSorcery Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Rare-B-Gone 2BRSorcery Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Where Ancients Tread 4REnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Sprouting Vines 2GInstant Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Wandering Wolf 1GCreature — Wolf Creatures with power less than Wandering Wolf's power can't block it. 2/1
Barrage of Boulders 2RSorcery Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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