Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacred Prey

G · Creature — Horse

Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Kamber, the Plunderer 3BLegendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 3/4
Tidy Conclusion 3BBInstant Destroy target creature. You gain 1 life for each artifact you control.
Savra, Queen of the Golgari 2BGLegendary Creature — Elf Shaman Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. 2/2
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Wall of Essence 1WCreature — Wall Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. 0/4
Parasitic Strix 2UArtifact Creature — Bird Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. 2/2
Covenant of Blood 6BSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
Shadows of the Past 1BEnchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
Pulse of the Fields 1WWInstant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
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