Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacred Wolf

2G · Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1

Similar cards

Color identity:
NameManaTypeText
Bloodrage Alpha 3RCreature — Wolf When Bloodrage Alpha enters the battlefield, choose one — * Another target Wolf or Werewolf you control fights target creature you don't control. * You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'" 4/4
Mystic Zealot 3WCreature — Human Nomad Mystic Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4
Cooperation 2WEnchantment — Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Longbow Archer WWCreature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) 2/2
Renegade's Getaway 2BInstant Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.
Cryptic Annelid 3UCreature — Worm Beast When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/4
High Alert 1WUEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Cavalry Drillmaster 1WCreature — Human Knight When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1
Leap of Flame URInstant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
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