M:tG card similarity search
2G · Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1
Name | Mana | Type | Text |
---|---|---|---|
Sharpshooter Elf | 2G | Creature — Elf Ranger | Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2 |
Bladewing's Thrall | 2BB | Creature — Zombie | Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. 3/3 |
Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
Surrak Dragonclaw | 2GUR | Legendary Creature — Human Warrior | Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6 |
Bramblefort Fink | 1G | Creature — Ouphe | {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2 |
Tibalt, the Fiend-Blooded | RR | Legendary Planeswalker — Tibalt | [+1]: Draw a card, then discard a card at random. [−4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Loyalty 2 |
Storvald, Frost Giant Jarl | 4GWU | Legendary Creature — Giant | Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn. 7/7 |
Tainted Pact | 1B | Instant | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. |
Reef Worm | 3U | Creature — Worm | When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" 0/1 |
Mystic Speculation | U | Sorcery | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |