Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacred Wolf

2G · Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1

Similar cards

Color identity:
NameManaTypeText
Baloth Pup 1GCreature — Beast Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1
Selesnya Sagittars 3GWCreature — Elf Archer Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature each combat. 2/5
Stampeding Serow 2GGCreature — Antelope Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Stampeding Wildebeests 2GGCreature — Antelope Beast Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Old-Growth Troll GGGCreature — Troll Warrior Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" 4/4
Priest of Titania 1GCreature — Elf Druid {T}: Add {G} for each Elf on the battlefield. 1/1
Archweaver 5GGCreature — Spider Reach, trample 5/5
Vengeful Regrowth 4GGSorcery Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Woodcloaker 5GCreature — Elf Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. 3/3
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
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