M:tG card similarity search
2G · Artifact — Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Vagrant Plowbeasts | 5GW | Creature — Beast | {1}: Regenerate target creature with power 5 or greater. 6/6 |
Orchard Spirit | 2G | Creature — Spirit | Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2 |
The Eleventh Doctor | 1WU | Legendary Creature — Time Lord Doctor | I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2 |
Private Eye | 1WU | Creature — Homunculus Detective | Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3 |
Skyscythe Engulfer | 5G | Creature — Phyrexian Beast | Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying. 6/5 |
Huang Zhong, Shu General | 2WW | Legendary Creature — Human Soldier | Huang Zhong, Shu General can't be blocked by more than one creature. 2/3 |
Biolume Serpent | Creature — Serpent | Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 | |
Aysen Bureaucrats | 1W | Creature — Human Advisor | {T}: Tap target creature with power 2 or less. 1/1 |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |