M:tG card similarity search
3G · Creature — Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 3/1
Name | Mana | Type | Text |
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Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
Coral Barrier | 2U | Creature — Wall | Defender (This creature can't attack.) When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) 1/3 |
Ashen Rider | 4WWBB | Creature — Archon | Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5 |
Icatian Moneychanger | W | Creature — Human | Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep. 0/2 |
Invasion of Tolvada | 3WB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield. |
Enslaved Horror | 3B | Creature — Horror | When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4 |
Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
Cloudblazer | 3WU | Creature — Human Scout | Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2 |
Monk Realist | 1W | Creature — Human Monk Cleric | When Monk Realist enters the battlefield, destroy target enchantment. 1/1 |
Rubblebelt Boar | 3R | Creature — Boar | When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3 |