M:tG card similarity search
2B · Creature — Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Chicken à la King | 1UU | Creature — Bird Noble | Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.) 2/2 |
Firja, Judge of Valor | 2WBB | Legendary Creature — Angel Cleric | Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4 |
Inkfathom Divers | 3UU | Creature — Merfolk Soldier | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3 |
Brazen Cannonade | 3R | Enchantment | Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. |
Raven Familiar | 2U | Creature — Bird | Flying Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 1/2 |
Demonlord Belzenlok | 4BB | Legendary Creature — Elder Demon | Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
Krosan Wayfarer | G | Creature — Human Druid | Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. 1/1 |
Squirrel-Powered Scheme | 2B | Enchantment | Increase the result of each die you roll by 2. |
Track Down | 1G | Sorcery | Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Sage Owl | 1U | Creature — Bird | Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1 |