M:tG card similarity search
B · Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Benthic Biomancer | U | Creature — Merfolk Wizard Mutant | {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1 |
Ace, Fearless Rebel | 3G | Legendary Creature — Human Rebel | Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
Blex, Vexing Pest | 2G | Legendary Creature — Pest | Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2 |
Immortal Phoenix | 4RR | Creature — Phoenix | Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3 |
Melancholy | 2B | Enchantment — Aura | Enchant creature When Melancholy enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. |
Thirst | 2U | Enchantment — Aura | Enchant creature When Thirst enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. |
Grove's Bounty | XG | Sorcery — Adventure | Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) |
Sea Legs | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. |
Sultai Flayer | 3G | Creature — Naga Shaman | Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. 3/4 |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |