Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sadistic Skymarcher

2B · Creature — Vampire Soldier

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink 2/2

Similar cards

Color identity:
NameManaTypeText
Clear the Land 2GSorcery Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Bayou Dragonfly 1GCreature — Insect Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Psychic Theft 1USorcery Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Harness the Storm 2REnchantment Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Rhox War Monk GWUCreature — Rhino Monk Lifelink 3/4
Bubbling Muck BSorcery Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
Boreas Charger 2WCreature — Pegasus Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1
Ghalta, Primal Hunger 10GGLegendary Creature — Elder Dinosaur This spell costs {X} less to cast, where X is the total power of creatures you control. Trample 12/12
Coiling Oracle GUCreature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1
Lotus Path Djinn 3UCreature — Djinn Monk Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/3
Page 243