M:tG card similarity search
2B · Legendary Creature — Human Rogue
Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 3/2
Name | Mana | Type | Text |
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Whip Vine | 2G | Creature — Plant Wall | Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. 1/4 |
Grapple with the Past | 1G | Instant | Mill three cards, then you may return a creature or land card from your graveyard to your hand. |
Song of Totentanz | XR | Sorcery | Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. |
Branch of Vitu-Ghazi | Land | {T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. | |
Searing Spear Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Warping Wail | 1C | Instant | ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." |
Felidar Retreat | 3W | Enchantment | Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
Byway Courier | 2G | Creature — Human Scout | When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/2 |
Arc Mage | 2R | Creature — Human Spellshaper | {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets. 2/2 |