Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Safehold Elite

1G/W · Creature — Elf Scout

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Dino DNA 1Artifact Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Matca Rioters 2GCreature — Human Warrior Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */*
Picklock Prankster 1UCreature — Faerie Rogue Flying, vigilance 1/3
Heedless One 3GCreature — Elf Avatar Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield. */*
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Black Poplar Shaman 2BCreature — Treefolk Shaman {2}{B}: Regenerate target Treefolk. 1/3
Viconia, Disciple of Blood 1BBLegendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." {1}: Exile target card from a graveyard. 3/4
Devoted Crop-Mate 2WCreature — Human Warrior You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) 3/2
Vastwood Zendikon 4GEnchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Page 187