Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sage's Knowledge

2U · Sorcery

Return target sorcery card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Thought Distortion 4BBSorcery This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
Myojin of Grim Betrayal 5BBBLegendary Creature — Spirit Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. 5/2
Transcantation 1RInstant Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
Barrin, Tolarian Archmage 1UULegendary Creature — Human Wizard When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. 2/2
Pyretic Prankster 1RCreature — Devil {3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 2/1
Captive Weird UCreature — Weird Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 1/3
Ignorant Bliss 1RInstant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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