M:tG card similarity search
2U · Creature — Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sword of Hours | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Take Up the Shield | 1W | Instant | Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Savior of the Sleeping | 2W | Creature — Human Knight | Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. 2/3 |
Hama Pashar, Ruin Seeker | 1WU | Legendary Creature — Human Wizard | Room abilities of dungeons you own trigger an additional time. 2/3 |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
Agatha's Soul Cauldron | 2 | Legendary Artifact | You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. |
Tetravus | 6 | Artifact Creature — Construct | Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1 |
Wave Goodbye | 2UU | Sorcery | Return each creature without a +1/+1 counter on it to its owner's hand. |
Steppe Glider | 4W | Creature — Elemental | Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4 |