Card Codex

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17 May 2024: Card library updated.

Sage of Fables

2U · Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2

Similar cards

Color identity:
NameManaTypeText
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Crawl from the Cellar BSorcery Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Bomb Squad 3RCreature — Dwarf {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1
Bloodbriar 2GCreature — Plant Elemental Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. 2/3
Airborne Aid 3USorcery Draw a card for each Bird on the battlefield.
The Master, Formed Anew UBLegendary Creature — Time Lord Rogue Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. 0/1
Ninth Bridge Patrol 1WCreature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Oath of the Ancient Wood 2GEnchantment Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
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