M:tG card similarity search
2U · Creature — Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Angelfire Ignition | 1RW | Sorcery | Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Confound | 1U | Instant | Counter target spell that targets a creature. Draw a card. |
| Argothian Sprite | 1G | Creature — Faerie | Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite. 2/2 |
| Tomebound Lich | 1UB | Creature — Zombie Wizard | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. 1/3 |
| Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |
| Fractal Summoning | XG/UG/U | Sorcery — Lesson | Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. |
| River Herald Guide | 2G | Creature — Merfolk Scout | Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |
| Bard Class | RG | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |
| Magus of the Library | GG | Creature — Human Wizard | {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1 |
| Righteous Authority | 3WU | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. |