M:tG card similarity search
U · Creature — Human Wizard
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Cacophony Unleashed | 5BB | Enchantment | When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
A-Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards. |
Ends | 3RW | Instant | Target player sacrifices two attacking creatures. |
Carnage | 2BR | Sorcery | Carnage deals 3 damage to target opponent. That player discards two cards. |
Primeval Light | 3G | Sorcery | Destroy all enchantments target player controls. |
Excavated Wall | 1 | Artifact Creature — Wall | Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) 0/4 |
Makindi Patrol | 2W | Creature — Human Knight Ally | Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3 |
Setessan Champion | 2G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. 1/3 |
Smuggler's Share | 2W | Enchantment | At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. |
Tempest Caller | 2UU | Creature — Merfolk Wizard | When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3 |