M:tG card similarity search
4U · Creature — Merfolk Wizard
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. 2/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Echo Inspector | 3U | Creature — Bird Rogue | Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/3 |
| Abundant Growth | G | Enchantment — Aura | Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color." |
| Urban Utopia | 1G | Enchantment — Aura | Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color." |
| Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |
| Degavolver | 1W | Creature — Volver | Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. 1/1 |
| Updraft | 1U | Instant | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| A-Umara Mystic | 1UR | Creature — Merfolk Wizard | Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
| Noxious Vapors | 1BB | Sorcery | Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards. |
| Orcish Squatters | 4R | Creature — Orc | Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. 2/3 |
| Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |