M:tG card similarity search
4W · Creature — Bird Warrior
Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/5
Name | Mana | Type | Text |
---|---|---|---|
Rooftop Saboteurs | Creature — Moonfolk Ninja | Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card. 2/3 | |
Skywing Aven | 2U | Creature — Bird Soldier | Flying Discard a card: Return Skywing Aven to its owner's hand. 2/1 |
Sengir Connoisseur | 3BB | Creature — Vampire | Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3 |
Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |
Sigardian Savior | 3WW | Creature — Angel | Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. 3/3 |
Djinn of Infinite Deceits | 4UU | Creature — Djinn | Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. 2/7 |
Sunscape Battlemage | 2W | Creature — Human Wizard | Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2 |
Fledgling Djinn | 1B | Creature — Djinn | Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. 2/2 |
Balshan Griffin | 3UU | Creature — Griffin | Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. 3/2 |
Pulsating Illusion | 4U | Creature — Illusion | Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1 |