M:tG card similarity search
2UU · Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. 0/0
Name | Mana | Type | Text |
---|---|---|---|
Mnemonic Deluge | 6UUU | Sorcery | Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. |
Veteran's Armaments | 2 | Tribal Artifact — Soldier Equipment | Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2} |
Uktabi Orangutan | 2G | Creature — Ape | When Uktabi Orangutan enters the battlefield, destroy target artifact. 2/2 |
Ticketomaton | 3 | Artifact Creature — Robot | When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2 |
Chandra, the Firebrand | 3R | Legendary Planeswalker — Chandra | [+1]: Chandra, the Firebrand deals 1 damage to any target. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. [−6]: Chandra, the Firebrand deals 6 damage to each of up to six targets. Loyalty 3 |
Orb of Dreams | 3 | Artifact | Permanents enter the battlefield tapped. |
Hookhand Mariner | 3G | Creature — Human Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Tooth Collector | 2B | Creature — Human Rogue | When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. 3/2 |
Sower of Temptation | 2UU | Creature — Faerie Wizard | Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2 |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |