M:tG card similarity search
3U · Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Seedling Charm | G | Instant | Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn. |
Atarka's Command | RG | Instant | Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn. |
Pharika's Libation | 2B | Instant | Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment. |
Grave Expectations | B | Instant | Choose one — • Heist target opponent's library. • Exile up to three target cards from your opponents' graveyards. You gain 3 life. |
Kitsune Ace | 1W | Creature — Fox Pilot | Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap Kitsune Ace. 2/2 |
Mystic Confluence | 3UU | Instant | Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. |
Grixis Charm | UBR | Instant | Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn. |
Gruul Charm | RG | Instant | Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying. |
Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Make an Example | 3B | Sorcery | Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.) |