M:tG card similarity search
3U · Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Feldon, Ronom Excavator | 1R | Legendary Creature — Human Artificer | Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card. 2/2 |
Floating Shield | 2W | Enchantment — Aura | Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. |
Knight of New Alara | 2GW | Creature — Human Knight | Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2 |
Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. | |
Beastmaster Ascension | 2G | Enchantment | Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
Keensight Mentor | 2W | Creature — Human Cleric | When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4 |
Midnight Crusader Shuttle | 4 | Artifact — Vehicle | Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4 |
Wildfire Elemental | 2RR | Creature — Elemental | Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. 3/3 |
Ent's Fury | 1G | Sorcery | Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. |
Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |