Card Codex

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17 May 2024: Card library updated.

Sakiko, Mother of Summer

4GG · Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3

Similar cards

Color identity:
NameManaTypeText
Party Crasher 4RCreature — Goblin Berserker Haste You can attack with Party Crasher once each combat during each opponent's turn. 3/3
Sea Scryer 1UCreature — Merfolk Wizard {T}: Add {C}. {1}, {T}: Add {U}. 1/1
Megrim 2BEnchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Elvish Aberration 5GCreature — Elf Mutant {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 4/5
Breeches, Brazen Plunderer 3RLegendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Quest for Pure Flame REnchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Incessant Provocation 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Territorial Hellkite 2RRCreature — Dragon Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5
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