Card Codex

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17 May 2024: Card library updated.

Sakura-Tribe Springcaller

3G · Creature — Snake Shaman

At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4

Similar cards

Color identity:
NameManaTypeText
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Sword of the Chosen 2Legendary Artifact {T}: Target legendary creature gets +2/+2 until end of turn.
Grave Betrayal 5BBEnchantment Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Ribbon Snake 1UUCreature — Snake Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3
Woebringer Demon 3BBCreature — Demon Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4
Shackles of Treachery 2RSorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Hematite Golem 4Artifact Creature — Golem {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Spiteflame Witch 1B/RCreature — Elemental Shaman {B}{R}: Each player loses 1 life. 2/1
Giantbaiting 2R/GSorcery Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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