M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Bear Down | 1G | Sorcery — Adventure | Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
| Gleeful Sabotage | 1G | Sorcery | Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Natural Reclamation | 4G | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
| Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
| Root Out | 2G | Sorcery | Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| First Pick | 3G | Instant | Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
| Collar the Culprit | 3W | Instant | Destroy target creature with toughness 4 or greater. |
| Sungold Barrage | 2W | Instant | Destroy target creature with toughness 4 or greater. |
| Decommission | 2W | Instant | Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. |
| Miracle Worker | W | Creature — Human Cleric | {T}: Destroy target Aura attached to a creature you control. 1/1 |