Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Salvaged Manaworker

2 · Artifact Creature — Construct

{1}: Add one mana of any color. Activate only once each turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Gyre Engineer 1GUCreature — Vedalken Wizard {T}: Add {G}{U}. 1/1
Goham Djinn 5BCreature — Djinn {1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. 5/5
Druid of the Sacred Beaker 2GCreature — Deer Bird Ape Druid {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2
Burning-Tree Shaman 1RGCreature — Centaur Shaman Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. 3/4
Mardu Warshrieker 3RCreature — Orc Shaman Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3
Geode Grotto Land — Cave (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Hall of the Bandit Lord Legendary Land Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Mana Maze 1UEnchantment Players can't cast spells that share a color with the spell most recently cast this turn.
Mana Screw 1Artifact {1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
Angelic Intervention 1WInstant Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
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