Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Salvaged Manaworker

2 · Artifact Creature — Construct

{1}: Add one mana of any color. Activate only once each turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Nature's Embrace 2GEnchantment — Aura Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Tocasia's Dig Site Land {T}: Add {C}. {3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Overgrowth 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Wild Growth GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Urza's Tower Land — Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Gnarlroot Trapper BCreature — Elf Druid {T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
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